This article will give an idea of what's involved in interacting with a running MEF based application and how to either remove a Composition part or replace it with a new version, without having to shut down your application for an upgrade of a part. This can be particularly useful when replacing or removing components from a Windows service that is MEF based and has an administration component to interact with the service.
The question came up last week about swapping out an
MEF enabled DLL on the fly. Because .NET locks the assembly even in an MEF enabled application, you can't replace the DLL when you release the MEF parts in your code. The only way to replace a DLL without a little elbow grease, is to shut down the application, swap out the DLL, and then restart the application. So, after researching and finding a couple of
decent examples and after applying the elbow grease, I came up with this solution. It's not pretty and it doesn't do much except prove how to do this. This is a copy of my
Code Project article of the same title.
This example will only work with .NET 4.5 and above and assumes you already have an understanding of how MEF works and can get around with it without going into a tutorial on that.
We will be using the
AppDomain class to create an application domain for the MEF components to run in. This will allow us to access the components at run time. I'll explain more of what's going on as we progress.
First, create a console application project called
AppDomainTest. And in your
Program class. I have a couple of paths set up here that point to where the MEF DLLs are found and where the
AppDomainSetup will cache the DLLs while running. I'll explain more of that later.
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| using System;
using System.IO;
namespace AppDomainTest {
internal class Program {
private static AppDomain domain;
[STAThread]
private static void Main() {
var cachePath = Path.Combine(AppDomain.CurrentDomain.SetupInformation.ApplicationBase, "ShadowCopyCache");
var pluginPath = Path.Combine(AppDomain.CurrentDomain.SetupInformation.ApplicationBase, "Plugins");
if (!Directory.Exists(cachePath)) {
Directory.CreateDirectory(cachePath);
}
if (!Directory.Exists(pluginPath)) {
Directory.CreateDirectory(pluginPath);
}
// This creates a ShadowCopy of the MEF DLL's (and any other DLL's in the ShadowCopyDirectories)
var setup = new AppDomainSetup {
CachePath = cachePath,
ShadowCopyFiles = "true",
ShadowCopyDirectories = pluginPath
};
}
}
}
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Now, create a class library project called
AppDomainTestInterfaces. This library will contain the contract interface for the MEF libraries and the main application. Add a reference to this library in the main application. Delete the class file in there and create an interface called
IExport.
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| namespace AppDomainTestInterfaces {
public interface IExport {
void InHere();
}
}
|
Next, create a couple of MEF class library projects. Add references to
AppDomainTestInterfaces and
System.ComponentModel.Composition in each library.
You'll want to set the build output to the
bin\debug folder for the main application as shown. I put the compiled DLLs into a folder called
Plugins under the main application
bin\Debug folder so that they were easy to find and I could set up my code to be simple for this example. Use your own folder as needed.
Finally, create a class library project called
AppDomainTestRunner and set a reference to it in the main application. Add references to
System.ComponentModel.Composition,
System.ComponentModel.Composition.Registration, and
System.Reflection.Context to add access to the necessary MEF components used in the rest of the example. And lastly, add a reference to
AppDomainTestInterfaces.
Now we can get to the meat of this project.
In the
AppDomainTestRunnerlibrary project, delete the
Class1file and add a
Runnerclass. This is the class that will deal with the MEF imports and exports, and we will see that the entire class runs in a separate
AppDomain.
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| using System;
using System.Collections.Generic;
using System.ComponentModel.Composition;
using System.ComponentModel.Composition.Hosting;
using System.ComponentModel.Composition.Registration;
using System.IO;
using System.Linq;
using AppDomainTestInterfaces;
namespace AppDomainTestRunner {
public class Runner : MarshalByRefObject {
private CompositionContainer container;
private DirectoryCatalog directoryCatalog;
private IEnumerable<IExport> exports;
private static readonly string pluginPath = Path.Combine(AppDomain.CurrentDomain.SetupInformation.ApplicationBase, "Plugins");
public void DoWorkInShadowCopiedDomain() {
// Use RegistrationBuilder to set up our MEF parts.
var regBuilder = new RegistrationBuilder();
regBuilder.ForTypesDerivedFrom<IExport>().Export<IExport>();
var catalog = new AggregateCatalog();
catalog.Catalogs.Add(new AssemblyCatalog(typeof(Runner).Assembly, regBuilder));
directoryCatalog = new DirectoryCatalog(pluginPath, regBuilder);
catalog.Catalogs.Add(directoryCatalog);
container = new CompositionContainer(catalog);
container.ComposeExportedValue(container);
// Get our exports available to the rest of Program.
exports = container.GetExportedValues<IExport>();
Console.WriteLine("{0} exports in AppDomain {1}", exports.Count(), AppDomain.CurrentDomain.FriendlyName);
}
public void Recompose() {
// Gimme 3 steps...
directoryCatalog.Refresh();
container.ComposeParts(directoryCatalog.Parts);
exports = container.GetExportedValues<IExport>();
}
public void DoSomething() {
// Tell our MEF parts to do something.
exports.ToList().ForEach(e => e.InHere(););
}
}
}
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Next, set up the MEF library code as shown below. This just shows that we actually are running in the DLLs. I created two of the exact same libraries, just naming the second
AppDomainTestLib2.
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| using System;
using AppDomainTestInterfaces;
namespace AppDomainTestLib {
public class Import : MarshalByRefObject, IExport {
public void InHere() {
Console.WriteLine("In MEF library2: AppDomain: {0}",
AppDomain.CurrentDomain.FriendlyName);
}
}
}
|
Note the use of
MarshalByRefObject, this will, in essence, mark this class as
Serializable and enables access to objects across
AppDomain boundaries, thereby gaining necessary access to methods and properties in the class residing in the hosted
AppDomain.
Finally, set up the
Main() method as follows. What we see here is the use of an
AppDomainSetup object to define our
AppDomain configuration. This establishes the shadow copying of the DLLs and where to shadow copy to. The
CachePath parameter is optional, and only shown here as proof of what is happening. The parameter
ShadowCopyFiles is a string parameter and accepts "true" or "false". The
ShadowCopyDirectories parameter establishes which directory to shadow copy from.
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| using System;
using System.IO;
using AppDomainTestRunner;
namespace AppDomainTest {
internal class Program {
private static AppDomain domain;
[STAThread]
private static void Main() {
var cachePath = Path.Combine(AppDomain.CurrentDomain.SetupInformation.ApplicationBase, "ShadowCopyCache");
var pluginPath = Path.Combine(AppDomain.CurrentDomain.SetupInformation.ApplicationBase, "Plugins");
if (!Directory.Exists(cachePath)) {
Directory.CreateDirectory(cachePath);
}
if (!Directory.Exists(pluginPath)) {
Directory.CreateDirectory(pluginPath);
}
// This creates a ShadowCopy of the MEF DLL's (and any other DLL's in the ShadowCopyDirectories)
var setup = new AppDomainSetup {
CachePath = cachePath,
ShadowCopyFiles = "true",
ShadowCopyDirectories = pluginPath
};
// Create a new AppDomain then create an new instance of this application in the new AppDomain.
// This bypasses the Main method as it's not executing it.
domain = AppDomain.CreateDomain("Host_AppDomain", AppDomain.CurrentDomain.Evidence, setup);
var runner = (Runner)domain.CreateInstanceAndUnwrap(typeof(Runner).Assembly.FullName, typeof(Runner).FullName);
Console.WriteLine("The main AppDomain is: {0}", AppDomain.CurrentDomain.FriendlyName);
// We now have access to all the methods and properties of Program.
runner.DoWorkInShadowCopiedDomain();
runner.DoSomething();
Console.WriteLine("\nHere you can remove a DLL from the Plugins folder.");
Console.WriteLine("Press any key when ready...");
Console.ReadKey();
// After removing a DLL, we can now recompose the MEF parts and see that the removed DLL is no longer accessed.
runner.Recompose();
runner.DoSomething();
Console.WriteLine("Press any key when ready...");
Console.ReadKey();
// Clean up.
AppDomain.Unload(domain);
}
}
}
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About shadow copying:
ShadowCopyFiles will take a copy of the DLLs that are actually used in the
AppDomain and put them in a special folder then reference them from there. This allows the DLL in the
Plugins (or any other configured folder) to be deleted or replaced during runtime. The original DLL will remain in the folder until either the next startup of the application or, in the example we will see, the
DirectoryCatalog is refreshed and the
CompositionContainer is recomposed and re-exported.
Now, when you run the application, you see the MEF DLLs run and within "
Host_AppDomain".
At this point, you can go into the
Plugins folder and delete a DLL then press any key in the console window to see what happens when
runner.Recompose() is called. We then get proof that the recompose released our DLL, but only because of the
ShadowCopyFiles parameter.
Now, open another instance of Visual Studio and create a class library called
AppDomainTestLib3. Add the same references as before and don't set the output directory, we'll want to copy that in by hand. Set up its
Import class code just the same as the previous
AppDomainTestLib classes. Go ahead and compile it.
Next, run the application in the previous Visual Studio instance and stop at the first
Console.ReadKey(). Delete a DLL from the
Plugins folder and copy the new one in place. Press any key to continue...
Pretty cool, eh?
Finally, to actually replace a DLL, you
must delete the previous DLL prior to implementing the new one. We can demonstrate the manual way of doing this by inserting the following code into
Program.
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| // After removing a DLL, we can now recompose the MEF parts and see that the removed DLL is no longer accessed.
runner.Recompose();
runner.DoSomething();
Console.WriteLine("\nHere we will begin to replace Lib3 with an updated version. \nDelete the old one first DLL from the Plugins folder.");
Console.WriteLine("Press any key when ready...");
Console.ReadKey();
Console.WriteLine("Now showing that Lib3 is deleted.");
runner.Recompose();
runner.DoSomething();
Console.WriteLine("\nNext drop the new Lib3 in the Plugins folder.");
Console.WriteLine("Press any key when ready...");
Console.ReadKey();
runner.Recompose();
runner.DoSomething();
Console.WriteLine("Press any key when ready...");
Console.ReadKey();
// Clean up.
AppDomain.Unload(domain);
|
Leave the current
AppDomainTestLib3 in the
Plugins folder and run the application. Now, follow the prompts and when you get to "
Here we will begin to replace Lib3 with an updated version.", make an observable change to the
AppDomainTestLib3 and compile it. After completing the deletion of the old DLL, press any key to recompose the DLLs. Now, when you get the next prompt, drop the new DLL into the
Plugins folder. Hit any key as usual. You should now see the response from your changed DLL.
The reason for the double
runner.Recompose()calls is that the
Exports signature for the DLL matches the previous version and MEF doesn't see a change since it doesn't look at
FileInfo for differences. This then tells the
AppDomain that the DLL hasn't changed either and the
ShadowCopyFiles doesn't kick in to make that change. The simple work around is to delete the original, recompose, put the new one in place, and recompose one more time. The only disadvantage I can see in this is the performance of the application will drop momentarily during the recompose.
I've added a
Github repository with the source. I also included in that source the ability to pass data between
AppDomains. The source can be downloaded from
http://github.com/johnmbaughman/MEFInAnAppDomain.
-John